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S4cr3d-Cr4p

12 Game Reviews


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Very nice game

Innovative, interesting and fun gameplay. I enjoyed getting all of the medals.

Very good game, though flawed.

Beautiful graphics, good music and obviously well coded. However, there was one major problem and this was why you get a 7 rather than a 9 or a 10: The imprecision. It is perfectly fine to have a very hard and all-round unforgiving game. It is great to have a real challenge. I applaud you for that. But what all great hard games have in common is precision: you have huge control over your character and you are aware of your environment. If you see an obstacle, and have the manual dexterity to overcome it, you will get past the obstacle. In this game, sometimes I couldn't see my enemies or their shots (partly down to the choice of colours and partly down to the effects obscuring half the screen) and even when I saw them, it was a very hit-and-miss affair whether I was going to be damaged where I stood or not (this was mainly because the 3D view angle was too low). Sometimes I would make a mistake and get hit or lose a combo. That is slightly frustrating, but I would continue playing. Sometimes the game would just bitch-slap me in a way that felt random making me lose my combo or get hit. This is impossibly frustrating and resulted in many rage-quits.

Ultimately, a good, interesting game idea with nice graphics, that could have been so much better if the aforementioned issues had been addressed.

At last I got all of the medals!

At first, I didn't really like this, but it grew on me and I became somewhat addicted. Love the combination of music, graphics and gameplay. It suffered a little from the fact that many levels looked quite similar, but the layouts were very good. I liked it with the upside-down tiles, but maybe you could have even more variations on the theme of weirdness and Paradoxes.
Perhaps some of the later levels could have involved more 'red-herrings' or alternative routes, and it would have been nice to see more complex interactions between the three worlds e.g. an enemy which becomes something that you can walk on in a different world, enabling you to cross a gap if you time it right.
It had good replayability - I spent quite some time getting from a time of 45 minutes down to 18:44 but it felt very rewarding in the end. So overall I congratulate you three on an excellent game.

Good game... one major flaw:

No "reset" button. There were several times where I would make a silly mistake (like double instead of single clicking and exploding the zombies I had just spawned) fairly early on and I would have to refresh the page in order to start over (because there was no way of clawing back). But yeah, good game. It FELT like I was being skilled, without actually requiring that much skill at all. Sounds and graphics gave it a great feel overall.

Great Game - one big problem.

First, I'd just like to say that this is a fantastic game. The singleplayer alone would get a 10 from me. The fact that you can access custom content from within the game is truly excellent also. The story was engaging and well told, the puzzles were tricky but not to the point of impossibility.

My only gripe is this:

I have not once been able to upload a map (out of three attempts). Now this wouldn't be bad if the map editor was shocking or the puzzle tools were crap. The problem is that they weren't and thus I spent about 4 hours building something, and a further hour completing it (these were hard levels), only for it to get stuck on the 'Stitching Time... one moment screen' where my browser would briefly say that it was connecting and transferring information to a site and then say done, indicating nothing going on. This is somewhat frustrating. However, it may simply be my shoddy internet connection, or the fact that I live in the UK, or it may be the fact that I spent such a long time on these maps, so I won't mark you down.

Regardless, a feature that would be much appreciated is something that you could export in game (like a string of characters) as a backup, that you could then upload seperately. These could then be accessed from a different menu (or filtered out by default or something) as they wouldn't necessarily be completable (as people would be able to make impossible levels. Or perhaps they could just be 'validated' once uploaded by the author or something.

Anyway, wonderful game, great sound, brilliant story, good job, make more.

I LOVE how you make your bosses so hard.

It took me 3 tries to win, and 4 to get the maximum weapon upgrade. Maybe you could incorporate an "elite" or "pro" setting, which makes the boss like 10 times tougher or it's damage to pico greater. Just so that people who have played it a few times and have completed it have something more challenging to keep their interest.
Awesome game overall.
(also, was the max weapon upgrade L and S, as I got them quite early but didn't get any higher weapon upgrades when I would normally do)

Great, but...

I can't help but feel that you missed an oppurtunity with the end - you should've been able to shift just before the platform goes down and so be able to make it.

This is a long text nobody cares about...

So why not just vote 5? I'll tell you why. Because if you're going to do something like this, you need more cursors. Yes? Because if you only make 25, then there is a high probability that about 3 or 4 will be any good or entertaining. If you made, say 100, about 15 or 16 would be very good and entertaining, which would encourage more people to vote 5. I voted 4 by the way. My favourite was definitely sand, as I haven't seen such good implementation of a faux physics engine in a cursor game before. Good work overall.

FANTASTIC! But...

...there is only one thing you need to add: support for the mouse! Just so it is a bit easier to aim.

Good, but...

I got to 5,000 and then got bored. Entertaining enough while it lasted.

One quality of mine is that I am THE MOST MODEST PERSON ON THE PLANET.

Pierre Finnimore @S4cr3d-Cr4p

Age 32, Male

Student/Animator

Joined on 10/22/05

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